The practical provides an introduction to network and interaction programming for fully immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) using Unity3D. During the semester, the theoretical foundations of VR and basics of programming for VR applications will be learned in by-weekly lectures. The practical will be accompanied by a group project spanning the semester and an additional block-week in the lecture-free period, during which the projects will be finalized and presented.
VR hardware will be provided. A laptop is required to participate in the tasks throughout the semester.
This course is suitable for master students of media informatics/computer science. Basic knowledge of C# or prior experience with Unity is necessary.
Register via the Central Registration for Master Practicals.
- Teacher: Verena Winterhalter