Die Vorlesung gibt einen Überblick über Techniken zur Realisierung digitaler Medien. Dabei umfasst die Lehrveranstaltung drei etwas verschiedene Themenbereiche:

  • Hardwarenahe Aspekte der Medientechnik (Ein-/Ausgabetechniken, Film-/Videotechnik, etc.) sowie grundlegende Informationen zur Mediengestaltung in der Vorlesung
  • Programmierung von medienbezogenen Anwendungen in Java (Java FX) in den Übungen
  • Praktika zur Erstellung und Verarbeitung verschiedener Medienprodukte (Foto, Video, Audio)

In der Vorlesung werden die Themenbereiche zeitlich so behandelt, dass sich die Programmierthemen im Übungsbetrieb und die Praktika jeweils in den dazugehörigen technischen Hintergrund aus der Vorlesung einzubetten.


The lecture "Multimedia-Based Learning Environments" addresses the usage of multimedia technologies for the optimization of learning processes and teaching situations. In the 80s and 90s of the last century, researchers and the general public had highly optimistic expectations on computer-supported learning and in particular multimedia-based learning, which was assumed to revolutionize teaching and learning. In the meantime, the "hype" around the topic has receded, and it has become obvious that the whole area is still in its early stages on a steady path towards a tool for everyday usage in learning.
This lecture is targeted at an audience with computer science background. Therefore, a large part of the covered material is complementary to computer science. The goal is to provide a solid background knowledge in educational psychology and media psychology for engineers working on educational software systems. Still the focus of the lecture and the tutorials is on building a bridge between theoretical insights on learning and practical application of technologies.
The lecture introduces theoretical foundations of human learning processes from a psychological perspective, in particular the main theories of learning: Behaviorism, cognitivism and constructivism. It discusses the interface and architecture of various types of learning environments based on these theories. Special emphasis is put on theories explaining the potential and limitations of multimedia technologies for learning. Since usage of multimedia is often said to have positive effects on learner motivation, some theoretical background of motivation theories is discussed as well. With an engineering perspective, the development and design process of learning applications is discussed in detail. Finally, some recent trends in learning technology are presented.