This course is targeted to students of the international Master program Media, Management, and Digital Technologies (MMT) and also recognized as course "Learning in Computer Science" for the Master program Learning Sciences.

The lecture and the tutorials give an introduction to interface design for digital systems, which means to Human-Computer Interaction. The course is held in English language, is designed for Master level, but does not assume deep previous knowledge in Computer Science.
How do novice users react when being confronted with novel interfaces of computerized systems? Can problematic situations like deterrence of the user or operation errors be prevented by a clever design of the system? How can systems be master-tailored to a specific group of users? How can the design of a system intrinsically support a progressive learning curve for the users in mastering the system?
These questions will be in the focus of the lecture. Theories and design approaches from the area of Human Computer Interaction, a sub-discipline of Computer Science neighboring to Psychology, will be introduced in the lecture. Concrete techniques for a user-centered design process for computerized products will be presented, with an emphasis on "low-fidelity prototyping" techniques. These techniques enable a design phase, which decouples interaction issues from technical issues. In particular, all design steps in such a methodology can be carried out in principle without any prerequisite knowledge in technology or programming.